Here is a list of 100 things I hate about Kingdom Tears. Number 100 is a melancholy puddle of hands that pops up and grabs me when I’m about to immerse myself in my work. Seriously, get your dirty little fingers off of me. Number 99 isn’t always just Kingdom Tears, it’s the fact that you have to sleep, eat, and work. And numbers 98 through 1 appear whenever you need to scroll through a menu to find a specific item. Whether I’m in the pause menu or the quick access menu, trying to find what I’m looking for is definitely a bad time.
I know Tears of the Kingdom has slightly improved Breath of the Wild’s menu interface, but it’s still far from perfect. Making food and elixirs shouldn’t be such a headache, but you’re avoiding chores or wasting your last few meals until your resources completely run out. living. Crafting is a fundamental component of TOTK gameplay. I can’t believe more thought wasn’t given to making that process simpler so that players don’t have to spend so much time in menus when they’re doing everything they want. Back to the adventure.
It’s a mix of needless complexity, lack of information, and poor navigation that complicates each other. When walking to the cooking pot, you should be able to interact with it to open the menu and select the group of ingredients you want to add. Instead, you must stand near it. You can’t grab an item – then manually open your inventory, select an item, select hold, select the rest of the item you want hold, then exit the menu, aim the cooking pot and press A to throw it. Everything is included. That’s crazy. Neither Monster Hunter nor Read Dead Redemption, two series that offer the most cumbersome controls ever, will make you go through all that to cook fish.
Discoverability is a much bigger issue for me. I currently have 110 items in my ingredient pouch alone, and I can’t find what I’m looking for. The best sort option when trying to cook is to sort by type, but you still have to manually sort through a large and long list of ingredients just to find what you need. looking for Ingredients don’t get the same icons as food, so finding the ingredients you need for slip resistance, temperature control, dark damage recovery, speed, stealth, or other status effects is a matter of reading the text on every item. You find what you need. Couldn’t they have given each ingredient a related icon or at least made the related text bold? I have 110 different ingredients here. You can’t expect me to remember what they do.
Poor navigation, especially when using quick menus, greatly affects how you play. When you open the ingredients menu, it sorts by most used items or Fuse attack power. I’m really good at attaching monster parts to my arrows and swords because the strongest parts always end up first on the list, but I know I’m missing elemental effects and other utility for other weaker monsters. Parts can be provided. Just crafting the highest damage weapon is rewarded because you can save time in the menu. Likewise, if you sort by most used, you’re always using the same items and the same strategy. TOTK is all about experimentation and creativity, but the limitations of the menu always result in using the simplest and easiest strategy.
We wish there were other ways to arrange menus so we could find things easier and experiment more. I hate scrolling through horizontal quick access menus, and I don’t even want to pause the game to go through my inventory. Every cumbersome menu you have to interact with is a threat to the time you actually play the game and the immersion the developers have worked so hard for in Tears of the Kingdom. I want to explore the world, not just browse through a list of vegetables and viscera.
Next: Anyone tired of Zelda’s Zonaite Grind?