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- Man-At-Arms, Highwayman, Grave Robber, Plague Doctor
- Man-At-Arms, Hellion, Jester, Vestal
- Hellion, Flagillant, Runaway, Plague Doctor
- Man-At-Arms, Leper, Highwayman, Vestal
- leper, scourger, plague doctor, jester
Darkest Dungeon 2 puts players from the first game back into the fray with an adventure into the dark and unforgiving world that made the first game so popular. With that said, it’s only fair that the old faces return, this time bolstered by a few new additions.
Not everyone is yet healed from the events of the first game, but the madness of the world won’t wait. So when assembling a team to fight the encroaching darkness: Which of these adventurers is best suited to defeat the horrors ahead? Or at least which ones are most likely to come back in one piece?
Man-At-Arms, Highwayman, Grave Robber, Plague Doctor
The starting character and the one you’ll be playing the most until you find another configuration you like.
This setup is a startup configuration for a reason. All of these characters are easy to handle and do their respective roles well. You can easily switch these characters for others as you unlock more, but it’s not a bad idea to keep this group in its default configuration.
That way, you can access new threats without adding new variables you’re not familiar with yet, and you can upgrade them to suit your own introspective playstyle while seeing what each of these characters can do for you.
Man-At-Arms, Hellion, Jester, Vestal
This quartet focuses on the idea of ​​hitting hard and healing hard. The front half strikes and the back half serves as support.
Vestal is best used as a buff and heal specialist where she excels. The Jester is a stress healer and can lend a helping hand with buffs or damage early in a fight before the stress gets too much. Man-At-Arms should be front and center as they are the biggest tank in the group and can take a lot of damage.
This puts Hellion in second place from the front as it is a solid damage dealer but doesn’t have as much health as Man-At-Arms.
Hellion and Man-At-Arms’ faster speed means they can often hit first and hit harder to finish the fight sooner. It’s a good strategy to follow these attacks with designated back ranks to support your party or wipe out anyone who can stay behind if need be.
Hellion, Flagillant, Runaway, Plague Doctor
An interesting assortment of characters may not seem like an ideal solution to your enemy problem, but each adds something to the mix.
Each of these characters has a preference for a specific damage type. Hellion can do bleed damage, Flagellant and Plague Doctor have adapted to blight, and Runaway is a pyromaniac. Each of these damage types does damage over time (DOT), which is good for larger targets with larger health bars.
Double Blighter helps a lot when resistance to blight is high and allows massive stacking. This means that a Plague Doctor or Flagellant can transform into another character to fit that role as needed. However, it’s best to keep one to cover all your bases, or both to drive the point home.
This type of DOT damage isn’t the only advantage. Each of these characters holds their place well and has many other strengths to offer.
Man-At-Arms, Leper, Highwayman, Vestal
These groups are all for maximum damage. It’s best used when you need to get into and out of an encounter as quickly as possible, potentially sacrificing those you bring into battle.
Man-At-Arms and Leper are both absolute tanks, so you should stay in first and second place respectively. Highwayman is the champion of branch 3 and he can hit most if not all targets from his vantage point without taking most damage. Vestal is still the designated healer, but can be upgraded to deal some solid damage at a distance from a proper fight.
When using this combination, it’s best to choose your targets wisely and pay close attention to the order in which each character and enemy progress. Know who will hit what on your team and what on the enemy team. Choose a key target to annihilate first, and the rest of the villains will be easily wiped out.
leper, scourger, plague doctor, jester
It’s a strong choice for late game fights, especially boss fights where stress is a factor. I couldn’t ask for more from a team like this.
Leper is a solid choice for a primary attacker who slices through enemies with his large sword. He and Flagellant can switch between points 1 and 2 depending on the upgrades you choose and where their attacks are best used.
Leper and Flagellant should try to take damage. Flagellant in particular is amazing when his septic attacks get his health low enough. A Plague Doctor should be a healer with the ability to cause blight where Flagellant fails and provide some damage/buffs as needed.
The Jester should stay behind the pack, buffing his character as needed and reducing the stress he will gain as the battle continues. His and Plague Doctor’s focus should be on the first two characters. Flagellant in particular, as his health and stress fluctuate greatly with his movements.