quick link
- Arrive at the police station and security room
- Starting a generator in the basement
Trials are a way to level up your character and progress through the story. final ordeal. Different programs contain different trials to experience. The first program available to the player is Program 1, the Police Station. The police department’s main threat is Leland Coyle, who runs around with an electric bat and is ready to shock any reagent he hits.
Within a single program there are more challenging versions of the same endeavor, as well as unique MK-Challenges with new objectives and maps. This guide details how to complete the Kill The Snitch objective in Program 1 and MK-Challenges.
Arrive at the police station and security room
As soon as you step out of the shuttle and into the wild world, you’ll need to find the police station. there is Two entrances to the station from the starting point of this trial. To the left is a room with a locked cabinet on the wall and potential loot around the room.
at the far end of the street Ordinary door or doorway with wooden planks you can hit This is one way to get into the station. Jump over the car on the right just after the spawn location Enter the station through the back of the truck cabin.
Once inside, your next goal is get to the security room. There are plenty of side rooms with potential loot, but you’ll need to continue deep into the station to get to the security room.
Sometimes it’s hard to tell if there’s a trap on the other side of the door or not. Open the door slowly to avoid hitting the trapdoor..
Open all the doors slowly so you don’t fall into traps.
warning Close the trap door again and it will rig again. They can still trap you if you’re not careful.
As soon as I walked into the police station A wall that says “Quick Access Security Room”. this is collaborate through Send one of your team members to the other side to gain quicker access to the security room. You can also go down the hallway to the right.
Continue down the hallway to find the entrance to the security room.
The security room is easy to find because it’s the only room with light. Enter through the shuttle door.
The security room serves as a safe zone. Enemies cannot enter.
When in the security room, be sure to You can watch Leyland Coyle kill someone through the window and then go back the way you came.
Your next goal is to push the Snitch away. The left double door in the security room now opens. Follow the tracks on the floor to find the Snitch.
The informer will be put in a cell on a chair. Start pushing him and it will power down and spawn enemies.
Starting a generator in the basement
To access the basement, you must: Go back to where you originally found the snitch.. Continue down the main hall and turn left to find it. Double doors with “Underground Garage” written on them over them.
Go right along the road. There is a garage door that you must interact with to open it. The garage door is only open for a moment. Unless another player is still holding it. This entire area of ​​the map will be in darkness.So you’ll always want to top up your goggle batteries.
There are two generators to find. It needs to be refueled and groomed. There will be more than one fuel canister in your garage basement. The location of the generator is randomized each time you play this trial.
keep in mind Carrying a fuel can slows you down. This is because it is a heavy object that requires two hands.
If you’re playing with other people, you may want to. Others to distract the enemy While transporting the fuel canister to the generator.
After fueling the generator, you need to interact with both to start it. This is a kind of mini game in which you have to play Set all switches to green.
Some switches light up others..
Instead of clicking all of them sporadically, you can click slowly to light up the others.
After fueling the generator and pressing the buttons on either side, crank to turn it on. When both generators are complete, head back the way you came and go to the garage door. Now you need to keep pushing the snitch down the track.
Find matching keys
This is arguably one of the hardest tasks in Kill The Snitch. The Snitch will once again stop at the tracks as your path will be blocked. You will need a key to open the door along the way.
This first key will be right next to you and the snitch.. The door to the left will have blood on it with “KEY” written on it. you will have to interact with the body In the room to dig the key from him. This is basically a tutorial on what you need to do for your next gameplay.
After opening that door, you have to do the same thing three more times. There are several corpses around the map that need to be searched for the correct key. There are televisions around each gate that tell you what type of key you need.. Each time you play this trial, your key will be randomized. It can be rabbit key, crown key, etc.
you can go around the blocked door Use the back door to find another door and another body.
you can analyze the body before the search that Just hover your cursor over the body. This will show you what type of key is inside and you can decide if you need it or not. Body position is randomized each time you play this trial.
Once you’ve found all the keys you need, you’ll need to unlock each designated gate so you can push the Snitch out.
run the snitch
This is the hardest part of the game. Especially if you hit all nearby enemies. Now that you’re where your snitch is supposed to be, hold down one of the four levers long enough to electrocute him to death. Simple, right?
wrong. It takes too long to stand there and electrocute him. With enemies circling around you, you Take turns with your friend and hold the leverWhen playing with a group.
if you are playing with friendsHave another person distract the enemy and lure it away from the electrocution chair while the other person holds the lever.
if you’re playing alone, lures enemies away and closes all doors behind them to slow them down and lose aggro. Then go back to the lever. Rinse and repeat as needed.
Fortunately, there are two gates connecting these areas. You can run through them and close the door behind you to slow enemies as you return to the lever for a brief moment.
- Trial rewards: 1,500 XP, 500 coins and cosmetics.
- Additional 1,000 Coins Grade A Grade.
There are two more difficult versions of this trial that you can choose from at the bottom of page 1 of the program. Can be completed for additional rewards.
MK-Challenge
MK-Challenges take place in the same theme or universe with the same Prime Asset enemies. In this case, Leland Coyle. Below are additional challenges that can be completed to increase rewards and player progress.
There is an overall rank you can achieve for each program, which is determined only after you have completed all of the program’s challenging attempts. Program 1 If you want to ace the police station, Complete 2 MK-Challenges and 2 harder versions of the Main Trial.kill the snitch
autopsy canceled
Similar to Kill The Snitch, this challenge takes you to a new map where you have to find matching keys. There are 3 gates on the 1st floor, and each gate has a TV. This television tells you which symbols to look for. On the corpse to find the right key.
Corpses are spread across the map with more enemies than usual. remember analyze the body Hover your cursor over it to see if the key you need is there.
Insert the key into each box, and the suspended body in the center of the room will be lowered into the meat grinder. After inserting each key, you can escape the ordeal.
- Trial Reward: 750 XP, 250 Coins and Cosmetics.
- A grade additional 500 coins.
blockade disruption
This challenge can be confusing at first, but it’s as simple as getting out of there as quickly as possible. This is a small map. There are no complex goals or set tasks to complete. When you start the game, there is a fuel tank. all you have to do is If you bring the canister all the way, you will succeed.
A map of the location is displayed next to the fuel tank. Visualize where you are and where your exit is. Just focus in that direction.
Avoid traps and enemies and take the fuel canister to the far end of the map where the generator is. I fueled the generator and fiddled with both sides, power recovery. When power is restored, The garage door next to the generator opens.. This is your ticket.
- Trial Reward: 750 XP, 250 Coins and Cosmetics.
- A grade additional 500 coins.