quick link
- Where does trade value come from?
- Privateers and how to steal transaction value
universal europe 4 Simulate markets and deliveries around the world using complex systems. Even if your country doesn’t produce expensive goods, you can still make a lot of money if those goods pass through your territory. Some countries, like Venice, Portugal, and Oman, for example, have become incredibly wealthy this way.
Most players can be perfectly successful and satisfied by taking control of the centers of world trade and letting money flow into them, but players who know how the trading system works can achieve even more.
Updated on May 26, 2023: Avast, I mean it! Added sections on personalization and pirates to this guide. If Spain, Britain or any other great power is encroaching on all your trade interests, raise the black flag and steal your share on the high seas!
What is a Trade Node?
Every region of the world has several trade nodes representing individual markets for commodities. The location of each trade node and the connections between them are fixed and It must not be changed during the game in any way. However, nodes can become more or less valuable by: Manipulating the flow of high value goods toward or away from them.
A state’s control over trade nodes is trade power there. trade power Holding land in the territory of a Trade Node and Sending ships to protect trade routes. Merchants sent to trade nodes also contribute to trade power, but in insignificant amounts. Think of trade power as a country’s share in a trade node. The greater your trade power relative to other countries, the more money you earn.
fat marked with trade center It provides disproportionately high trade power compared to others. Having a node’s trading center is essential to controlling that market.
A node’s transaction value represents the amount of money the node has at any given time. If you have a merchant in a trade node, you can do one of the following: collect Your share – direct transfer to your treasury – or transfer of trade power You can move to the next node and gain more share in a potentially more valuable market.
Where does trade value come from?
Money enters trade networks wherever goods are produced. All areas of control in the game. Each node starts with a trade value equal to the total price of all goods produced in that region. Pricing is mostly fixed, but may occur due to global events. A permanent change in the value of a commodity. As the state starts producing more goods, the amount of money going into the trade network also increases.
local owner It also receives the value of goods produced there. As income, nothing is lost when money enters the trading network. Rather, there is a double-dip opportunity to make money from commodity production and commodity trading!
The transaction value not collected by the seller is passed on to the next transaction node. This means that every trade node in the game has money coming from that province and the nodes that supply it. If a trade node has multiple potential destinations, money is distributed among them according to the direction of the merchant who received the trade power transfer order. Merchants of countries with high trade power Send a larger share to your chosen destination.
Money continues to flow along the trade network until collected by merchants. It also gains value the farther you move. Especially if more than one trader transfers. So the best strategy is Direct a lot of trade to the node where you have most of your trade power and collect it from there.
All money entering the trading network will eventually Genoa, Venice or the English Channel If not collected in advance. Countries with trade power in the field must collect their share Cannot send any more. All trade in the world goes to these three places, so controlling and dominating them is always very advantageous.
Privateers and how to steal transaction value
If there is no strong presence in the Trade Node, Send a primary on a privateer mission. Rather than legitimate trades, Privateer fleets sail to destination nodes and generate Trade Power there as normal. It is shown on the trading screen as simply moving to a fake faction called “Pirates”.
Pirates would spread their loot to the host country’s treasury, which was listed in the ledger as “spoils of war”. Privateering works best on Trade Nodes that: mostly ruled by a single country; their interests Scaling bonus based on the trade power of the country with the most stake in the node.
If your trade node is plundered by pirates, pirate hunt there. this Reduces bonuses received by Privateers.Potentially entice patrons to find more lucrative waters to plunder.