March of the Machine includes a full range of impressive and powerful Magic: The Gathering cards that can be used across multiple formats. Whether you’re looking for your next Commander skill or a new combat card to fit into any deck, March of the Machine has plenty of great answers.
If you can imagine, March of the Machine shines a bit on colorless and artifact cards, but that doesn’t mean it doesn’t have some very impressive options. It’s important to know which cards are good in different formats to win games in all formats, from Commander to Limited.
8 halo hopper
The best way to play Halo Hopper is for free and with the muster feature, it will happen more often than you think. Convocation is a recall mechanic that allows you to tap creatures instead of lands to help cast spells. The Halo Hopper is a colorless artifact creature, so you don’t have to tap a specific colored creature to fulfill its mana cost contract.
Halo Hopper sees the most play in its limited format and can offer free or very cheap creatures with reduced casting costs like affinity. These little frogs can be traded block by block, making them good early game creatures to play with, and if you played a creature on turn 1, you can come down as early as turn 2.
7 flywheel racer
An all-around great regular vehicle, the Flywheel Racer combines a card game with a motorbike for a neat Limited beater and mana ramper. At 2 mana, this 3/2 vehicle costs only 1 crew cost and is very easy to turn into a creature. Since it also has boundaries, it can be used to create animations, attack open boards, and then produce mana in the second main phase.
Creatures tapping each other to produce mana aren’t new to Magic, but they haven’t always been on vehicles. The Flywheel Racer is a Springleaf Drum that can effectively hit your opponent’s life total or pinch block.
6 Phyrexian Archives
Another creature that is primarily restricted, the Phyrexian Archivist, is fat despite being an evil bookworm. You may pay 2 mana and tap to return a card from the graveyard on the bottom of its owner’s library. You can use this defensively to avoid getting pushed back aggressively when your deck is getting low or when your opponent is trying to revive certain cards from the graveyard.
This card is a bit of fun as it is a Phyrexianized version of the Cogwork Archivist from Strixhaven: School of Mages. That’s because as a librarian I needed long arms to reach books on high shelves, and now as a Phyrexian I need long arms to catch someone running away from the library.
5 shiny surveyor
A limited-form mana-locked all-star, the Skittering Surveyor is one of the best ways to make sure you drop into the color you need most later in the game. The Enter Battlegrounds trigger allows you to search your library for basic lands and get them right away, which helps smooth out mid-to-late game land drops and catch up if you’re missing a color.
March of the Machine has all kinds of mana-heavy legendary creatures and huge spells that require tons of mana. If your deck uses more than 3 colors, we recommend drafting a few of them to keep your mana running as smoothly as possible.
4 Godfire Jar
The last of the limited bombs, Urn of Godfire, can help filter mana if it lacks color or is used as a late game elimination spell. Even in limited formats like Shields or Draft, paying 2 mana to get 1 mana back doesn’t feel right, but it can be a way to get the mana you need if you’re running out of color.
The true power comes from Urn of Godfire’s second ability, which costs 6 mana and sacrifices an urn to destroy creatures or magic. It’s a bit mana-intensive, but a removal spell that can just be put on the table until needed.
three Invasion of Ravnica // Guildpact Paragon
The only colorless combat card released in March of the Machines, Ravnica’s Invasion is a very specific removal spell that exiles non-land permanents that aren’t exactly two colors, following the theme given to every guild on Ravnica.
In Invasion of Ravnica, if you remove all the combat counters, you get a Guildpact Paragon, a 5/5 creature that helps you find 2-color cards. When you cast a spell of exactly two colors, look at the top 6 cards of your library, choose a card of exactly two colors from among them, and add it to your hand. Filling your deck with tons of two-color spells will keep you reaping the rewards of deck building.
2 Realmbreaker, invasion tree
The heart of Elesh Norn’s new Invasion, Realmbreaker, and the Invasion Tree is the Commander Powerhouse. For 2 mana, you can have your opponent push 3 cards to steal lands from your graveyard and add them to your field.
Depending on the situation, you can steal lands that were already in your graveyard before milling and bring back import lands that you may have broken earlier in the game. Then, when you have 10 lands, you can sacrifice Realmbreaker to take any number of Praetor cards from your deck and put them directly into play. There are 3 cards for each New Phyrexian Praetor, plus a Gix, a Yawgmoth Praetor and two other creatures with types, giving you up to 18 creatures for just 10 mana.
One Sword of the past and future
The last of the Mirran Sword cycle, the Sword of Once and Future, completes the cycle by protecting the creature worn from blue and black, and providing two powerful abilities based on those colors when dealing combat damage.
Sword of Once and Future requires a plan to maximize watch triggers and free spells. There are many spells with a mana cost of 2 or less, especially ones that help you draw a card or dig deeper for an answer when resolving.