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- Combat Damage and Protection
Magic: The Gathering’s The multiverse can be a violent place. Whether it’s a small-scale personal brawl in Zendikar or a full-on dimensional invasion by the Phyrexians in New Capenna, conflict is at the heart of the game. This is perhaps best represented by Combat, a card type introduced in the 2023 March of the Machine set.
Combat can be incredibly confusing as it goes against a lot of what you already know about Magic: The Gathering. Fortunately, the power of battle can be yours once you wrap your head around it.
What is Combat?
Combat is a card type., like creatures, artifacts, enchantments, lands, and planeswalkers. This makes it an entirely new card type introduced to MTG almost 16 years after Planeswalkers debuted in Lorwyn in 2007.
By default, combat is a permanent. Enter the battlefield with a set number of defense counters. Whenever combat takes damage, it takes damage either through direct damage spells or by attacking with creatures. Remove many defense counters from it. Then, if you lose your last defense counter, that battle is put it in your graveyard.
Combat can have abilities like those found on other permanents. the most common is enter battlefield abilityHowever, some subtypes of combat, such as sieges, A triggered ability when the final defense counter is removed.
Combat Damage and Protection
All of this sounds very similar to planeswalker loyalty counters, but with one key difference: You can attack combat controlled by your creatures. This is because when a battle enters the battlefield, one player (defined by the battle’s subtype) is tasked with being himself. guardian.
Protectors are not the same thing as controllers. For example, if you play Invasion of Innistrad and define your opponent as a protector, You still control the battle.
If you’re defined as a battle guardian, you can use your creatures to: Block all creatures attacking battle. It is your job to prevent the last counter of the battle from being removed. Using Proliferate Increase the number of counters in battle.It makes opponents work harder to defeat it.
Can attack combat (any non-guardian player can do so in Siege, but this may be different with other combat subtypes) attack with your creatureAlternatively, use direct damage spells that target combat specifically, or you can simply say “all targets.”
whoever did the damage that removed the final defense counter, Controllers receive the benefits listed on the card.. For example, a siege card like Invasion of Llorwyn is exiled and the controller can cast it without paying its mana cost, even if another player wins the battle instead.
What is Siege Warfare?
As of their debut in March of the Machine, there is only one subtype of Combat Card. environment. All battles in March of the Machine are two-sided sieges. It has caused some confusion as to what the difference between the two is.
Siege subtypes define: keeper of battleand What happens when the final defense counter is removed?. In a siege, combat must always be guarded by the controller’s opponent. If the guardian leaves the game, the controller must choose another opponent to protect instead. Sieges can attack and take damage from all non-guardian players, Contains the controller of the battle itself.
When a siege loses its final defense counter, two things happen.
- Instead of going to the Graveyard, Siege is banished.
- The controller can then cast the other side of the card without paying its mana cost. Transform and enter the battlefield.
Siege is exiled only if its last defense counter is removed. If a battle is destroyed, sacrificed, exiled, or otherwise removed from play, its counters are not removed and You won’t be able to get out of exile.
What color is the battle?
by card type Combat can be found in all colors. However, they tend to lean towards more. Red and green Grul colors.
Combat in Commander still needs to fit the Commander’s color identity. both sides.
There are a total of 36 combat cards. Solid colors include:
- five red
- five green
- po white
- four blue
- four black
- colorless one.
On multicolored cards, there is at least one battle for each of the 10 color combinations. 2 types of white/black (Invasion of New Capenna, then invasion of Tentvada). There is also one colored battleInvasion of Alara costs one white, one blue, one black, one red, and one green mana to cast.