One
The Fool’s Trial begins rather harmlessly. Heavy Fool and Shield Fool. Two Armored Squits spawn next.next time A Pair of Shielded Fools and Primal Aspids.
this wave It concludes with two Winged Fools and two Sharp Baldurs.. If you’re a Hollow Knight vet, you’ve probably faced off against a series of enemies like this one before.
Priority is given to flying enemies Create space between enemies if you need to heal.
2
the platform rises Pair of Sturdy Fools with Primal Aspid will appear don’t bother fools Spikes will soon pop out of the ground and kill them. focus on aspid And wait for the next wave.
three
the ceiling is slightly lowered Spawns 3 combat obstacles and a winged fool.. take out the fool Get out of Obbles’ projectile path.
After all die Two Furious Vengeflies arrive.. they are not very hard explode on death. Kill one Vengefly at a time and make sure Avoid their exploding bodies.
4
Platforms and spikes come back down to the ground A pair of Heavy Fool Spawns. Don’t get involved with them like this. A series of Belflies will start swooping in. and explode.
Looks like they’ll kill both idiots so just cling to the wall And watch the fireworks.
5
The next few waves are included. death riddle, more lethal than its silly name implies. them Can run around the arena and leap at you rather quickly from the wall.
In most cases it is very slow Hit them with your nail as they spawn Try not to be surrounded. you are face three of them We start with this wave.
6
The platform rises once again Five Death Ludles appear. Dodge their attacks and eliminate them all quickly.
7
only another three death roulette. Kill them as soon as they spawn.
8
Four small, stacked platforms rise with spikes. Several flying enemies will spawn.. every time you kill one, someone else will come to replace it.
First, there is t.wo armored squitzThen 3 Primal Aspidsand winged fool. Don’t stay in the middle of these platforms as it’s a great way to get stuck among the bad guys.
After processing all Four Garpedes move across the arena. It occupies space between each platform. These aren’t really enemies because they can’t take damage. they just huge obstacles to avoid.
After passing one of them, the platform will be safe to stand on for a while. A chance to heal if need be. When the Garpedes are gone another winged fool and A pair of Armored Squits will fly away
9
A wave starts with a trio consisting of: Shielded Fool, Heavy Fool, and Primal Aspeed. Once you kill one of them, you must next Fight the mantid traitorIt moves fast and has a leap attack.
Then, flying mantis petra Who will spawn, who will fire a spinning blade It acts like a boomerang. Then we will meet. Two Mantis Petras and one Mantis Traitornext time Mantis Petra and Heavy Pool.
Then things start to get rough. two soul twisters materialize they will Teleports around and starts throwing projectiles. to you. Once they’re kicked out of the air, Three mistakes will knock you off the ground.But it’s fairly useless, so it doesn’t matter.
Keep an eye on the area above as follows. Soul Warrior warps and tries to land on his head.. This guy will keep teleporting and trying to hit you. Ground pound and side swipe sword attack. if you fall too far throw projectiles.
Soul Warrior too Summon Ghostly Folly — Like the flying variant of the Mistake enemy. stay on your toes Avoid the Soul Warrior’s attack and keep charging. as many as possible.
10
More platforms and spikes come out of the ground. first enemy bolt twisterwho Create patches of electricity that appear wherever you stand.
Other than that, there’s not much else to do, just Attack when not conjuring lightning. And don’t get shocked or land on spikes.
after losing, A soul twister is created.next time Two volt twisters and another soul twister.
11
Spikes and platforms shrink and you fight Soul Twister and Soul Warrior. Kill Twister first.
12
The wall should now be close to you. At first, it doesn’t seem so bad that you just have to fight it. The winged fool and the stout fool.
Things start to heat up quickly as follows. Two Lesser Mauleks appear. these It moves quickly and spits orange globs of infection. to you. As soon as they spawn, rub them with your fingernail. After the first pair of Mawleks, Another pair spawns with the winged fool..
henceforth, grim malek get into a fight this is Bigger and bigger version of Lesser Mawlek. hell Spit more drops and hit you with claws If it gets too close (which can happen due to lack of space) Leaping through the air and trying to land on you.
he also Spit out several drops at a time. Almost unavoidable unless you Break through with the Shade Cloak.. Keep charging and keep your distance.
13
The wall is completely closed and there is no room to move. Garpede starts coming at you from above.. The walls shrink slightly to help avoid the giant bugs.
then you should Dodge multiple Garpedes come down from the ceiling. This part of the wave is almost An obstacle course where only Garpedes has to avoid.
14
The wall folds in slightly and a spike rises from the floor. you are now nothing stands, so hopefully, you would have been healed before this wave. The only way not to land on spikes cling to the wall for a precious life.
I will fight now Winged Fool and Two Armored Squatsnext time Armored Squibs and Primal AspidsThen Armored Squibb and Mantis PetraThen 4 combat obstaclesAnd finally, A pair of winged idiots.
Ordering can be very convenient here. It’s not curable anyway, so it’s better to use spirits. what else can you do Nail jump on these enemies. Be careful not to waste dashes and double jumps.
15
Ceilings are now lowered to provide less space. there is only Two Armored Squits to FightBut even that is difficult in this confined space.
16
Fortunately, the walls and ceiling recede and a platform appears. However, you still Fight 14 Death Ludles at once, It is not like a walk in the park. but you just Stay on the platform and dodge their attacksMost of these people will be over Suicide on the Spike Below.
17
In this wave you will encounter enemies in the following order:
- heavy fools and sturdy fools;
- Mantis Traitor, Winged Fool, Mantis Petra, and Shielded Fool;
- Soul Twister, another Shielded Fool, Volt Twister and Heavy Fool;
- a pair of Armored Squits and a pair of Sharp Baldurs;
- A group consisting of Heavy Fool, Winged Fool and Shielded Fool;
- And the last Sturdy Fool.
There’s one final enemy to deal with, and it’s a boss fight. this is God Tamer, a warrior who rides slug-like beasts into battle.
God Tamer isn’t too bad as their attacks mostly contain them. leaping into the air to hit you with a spear. the real problem A beast that spits multiple orange drops of infection It then curls into a ball and rolls towards you. It bounces off the wall and tries to land on top of you..
God Tamers are easy targets, but If you focus all your attacks on the beast and kill it, the God Tamer will simply give up. You can finally complete the Fool’s Trial.