As the events of the March of the Machine progress, it’s more important than ever for the inhabitants of the Multiverse to fight back for what they hold dear. As we saw before a war greater than any Magic: The Gathering raged across the dimensions, those brave enough to heed the call of battle will need strong leadership to lead them to victory.
Thankfully, March of the Machine offers many viable options for this role, with an incredible range of legendary creatures that can do a great job commanding a commander deck. We’ve filtered their resumes to give you 10 strong commander candidates for your consideration.
10 shield red
Sheoldred’s terrifying final form is an appropriately powerful choice for a mono-black commander. For a very reasonable 5 mana, she instantly causes each opponent to sacrifice a creature. This is a powerful effect in a multiplayer format.
If she switches to The True Bibles, which is easy to achieve given the elimination-heavy nature of the black deck, she continues to wreak havoc involving more pods in her opponent’s hand and board.
The saga then culminates with the Rise of the Dark Realms effect and the return of the card face, triggering another creature sacrifice. It’s hard to beat this mighty Praetor on raw value alone.
9 Lavabrink’s hero, Orthion
At first glance, ol’ Orthion may seem like a ‘kiki-jiki in the house’, but dig a little deeper and you’ll find a legendary creature with a much higher ceiling than its goblin counterpart. He’s not in a hurry, but comes down a turn early. This means that two people can start copying a creature at about the same point in the game.
Also, Orthion doesn’t have the non-legendary restrictions that Kiki offers, opening up more copy options. If that’s not enough, he also has a massive mana sink ability once he reaches 9 mana. This will spawn 5 impatient token copies that will push at least one player (larva) to the brink of defeat.
8 Thalia and the Gitrog Monster
This perfect pairing not only makes for one of March of the Machine’s best legendary team-ups, but also one of its best commanders. Non-basic lands are very common in Commander because of their usefulness. That said, Thalia and Gitrog Monster can reliably slow opponents down for most of the game.
At the same time, this duo will speed things up by activating additional land drops and allowing you to cash in what you don’t need for later prized card draws. When you factor in the lethal combination of first strike and critical strike, it makes an all-around commander all-star.
7 Kingdom Widow, Ayara
Of all the possible candidates for the Phyrexian compleation, Eldraine’s Ice Queen might be one of the best candidates. Sacrificing creatures for value on the front and then dredging them up again to fight back on the back, she truly knows how to make the most of her devoted servants.
Both forms work very well with Aristocrats decks like Rakdos Sacrifice, and given that the only condition is ‘5 mana to spend’, Ayara can also transform easily. A winning combination of efficiency and power, Ayara will be more than happy to stand by while you watch the rest of the table burn.
6 Sage Quintorius
Welcome back to the sacred halls of Strixhaven. Quintorius allows you to convert spent cards into Spirits and then instantly return them back. These periodic abilities serve a variety of purposes over the course of the game, from grinding for fair value to basically ‘reactivating’ stupendous moments and magic previously milled or discarded.
It’s worth noting that planeswalkers, artifacts, enchantments, and even new combat are all fair game for this ability. This means you don’t have to build your deck in a very specific way to get the most out of Quintorius. Play good non-creature spells and have a good time.
5 Omnas, the whereabouts of all
Omnath is accustomed to being extremely playable incarnations, and his latest form looks poised to continue this trend. Although in a corrupted black state, used as a means to conserve mana throughout phases and turns, these five-color Omnas also provide card draw and mana locking services.
The latter ability is great for speeding up your game plan and avoiding the exorbitant cost of very powerful 5-color cards in the format, while the former owes more to the combo approach. Wipe your opponent off the table with a single Fireball effect.
Whatever the case, Omnath makes sure everyone in the Commander pod gets a taste of the rainbow.
4 Rankl and Tobran
At first glance, it might not seem like much, but Rankle and Torbran are strong commander options, as all three of their abilities cleverly contain the word ‘each’. This turns the duo into a repeatable edict effect for the entire table, giving you the option to pump treasure and increase damage at the same time.
The former is likely a bad idea in most scenarios since you’re only gaining one mana compared to your opponent’s cohort of 3 or more, but the latter is an easy way to finish a game with a wide board and even the smallest token is a legitimate need for your opponent to find an answer. It’s a threat.
three Primal Conqueror, Etali
Etali’s updated version is a rare gomana creature that actually lives up to its outrageous price tag.
For 7 mana, you can cast free spells from any player’s deck, including your own, which can make up a significant swing in many scenarios. This is a great start and only gets bigger when Etali transforms into her new Phyrexian form.
Once flipped, at 9 mana, a far more expensive proposition, Etali becomes a venomous, immortal creature with enough power to take out unprepared opponents with a single strike. It’s not the most interactive commander on this list, but it’s definitely one of the most satisfying.
2 Drana and Linvala
These two reigning divas strike up an unlikely but productive alliance nonetheless. While Linvala blocks all of your opponent’s activated abilities, Drana passes them on to you, allowing you to utilize everything from mana generation to loot to card draw.
This makes Drana and Linvala a powerful sabotage tool to advance their game plan, with handy vigilance abilities that allow the pair to engage in combat while continuing to use one of their stolen abilities on the same turn. Like the cheaper and more effective Experiment Kraj, we’ll be seeing a lot of these two on Commander tables in the future.
One Galta and Mavren
Broadening and growing tall are both viable strategies in Commander, and Ghalta and Mavren could do either or both, depending on how the game plays out. Whenever the pair attacks while in play, they can draw from the most powerful creature or the number of creatures they have to create one large token or several small tokens.
Crucially, this ability requires you to attack, but does not require Ghalta and Mavren to attack. Also important is the duo’s 12/12 trampling body for 7 mana. It’s vanilla speed, which is good even in the hyper-push world of modern magic.
Next: Magic: The Gathering – Best Fight Card for March of the Machines